Effective computing pedagogy

Computing is rich with abstract concepts to understand and technical skills to master. In order to flourish, students need a wide variety of learning experiences. Most of the time, this experience involves the use of computing devices and specialist software, but not always.

29 September 2020

PRIMM is an approach that can support teachers in structuring lessons in programming. In this quick read we explore the five stages of PRIMM and some of the research behind the approach.

24 September 2020

In many research projects observing and recording student behaviour is a useful way to measure the impact of new ideas and approaches. In this quick read we explore structured and unstructured observation techniques as well a verbal observation approaches.

25 June 2020

Surveys and interviews are powerful tools for collecting data (usually qualitative) from participants. In this 2 page read we compare these similar approaches and highlight when each might be more appropriate.

25 June 2020

This approach is a popular way of making topics real for students, and can include analogies, similes, metaphors, role play, games, puzzles, magic tricks, and storytelling.

23 June 2020

Today see the launch of our brand new program focused on supporting educators to develop their practice through action research in the classroom. In this episode I spoke to Lynda Chinaka about her experience of action research in the computing classroom

09 June 2020

Just over 15 months ago, we were in the process of planning for the delivery of the NCCE. We began to think about the significant challenge we’d face in organising and talking about our subject. We reviewed many of these and eventually decided upon three principles for our organisational structure.

25 February 2020

Throughout computing, and in particular programming, there are many technical terms with precise technical meanings. This can frame expert knowledge as inaccessible to novice learners. Using semantic waves is one way to support novice learners in computing.

13 February 2020

A learner's first experience of a solution to a programming problem may in fact be the final program, polished, complete and error free. Live Coding is one approach to exposing learners to the full process of programming.

14 January 2020

Like many other teachers, I regularly used multiple choice questions in quizzes and tests, and viewed them primarily as a means of assessment. Peer Instruction turns this view on its head and instead uses multiple choice questions for teaching.

19 December 2019