Pedagogy

Code Tracing supports the development of program comprehension by encouraging learners to read, understand and record the behaviour of a program at different stages of it's execution.

31 March 2021

James Robinson provides a summary of Tsan, J. et al. In this experience report, researchers explore the practice of paired programming with primary school-aged learners.

25 February 2021

Through this report, we seek to better define digital literacy, highlight its presence and importance in the computing curriculum, and outline a progression for digital literacy modelled by the Teach Computing Curriculum.

23 February 2021

One tool that can help learners develop program comprehension is Parson’s Problems, which are exercises that require learners to rearrange lines of code into the correct sequence.

12 February 2021

In this paper, the two researchers (Ethel Tshukudu & Quintin Cutts) explore the process of knowledge transfer when novice programmers switch between programming languages, in order to learn how programming language transfer impacts code comprehension.

17 December 2020

This year's conference season has been continuing at a pace online, and November saw the Workshop in Primary and Secondary Computing Education (WiPSCE) led from the original location of Essen, Germany, but attended online.

17 December 2020

This month, the National Centre for Computing Education is sharing its 12 pedagogy principles for computing. Download your own handy classroom poster featuring all 12 pedagogical principles, to act as a quick reminder for busy teachers.

17 December 2020

In this final episode of 2020, Sue Sentence and James Robinson sit down to discuss the PRIMM approach to teaching programming and the importance of talk in the computing classroom.

10 December 2020

Program comprehension has become recognised as an important step in learning to program. What exactly is program comprehension, why is it so important, and how can educators develop these skills with their learners?

30 October 2020

Computing is rich with abstract concepts to understand and technical skills to master. In order to flourish, students need a wide variety of learning experiences. Most of the time, this experience involves the use of computing devices and specialist software, but not always.

29 September 2020