Lesson 2 - Tappy tap app

Welcome to KS3 Mobile App Development

In this lesson you will:

  1. Recognise that events can control the flow of a program
  2. Use a block-based programming language to create a sequence
  3. Use user input in an event-driven programming environment
  4. Use variables in an event-driven programming environment
  5. Develop a partially complete application to include additional functionality

Video 1


Activity 3 worksheet

Game development

Support video - only use after you have attempted the worksheet.


Video 2